Homicidum – Final Models, Textures and Animations

Today we replaced all the models and textures with the final, updates version. The animations for the characters were also added to the game including attacks, cheers, ducks and idles.

Once all of the models were in the Unity project, I assisted with piecing together the map. The models for the map are all individually modelled, down to each crate and barrel. This task was frustrating as this was the Level Designers job and it was left to a Programmer and an Artist with no input from the Level Designer at all.

Even so, the map was created quite quickly and started to take shape with all the textures and detailed models.

To get the game to a standard that is suitable for the hand-in, there are a few more finishing touches that need to be implemented such as lighting and little configuration changes.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s