Homicidum – Final Models, Textures and Animations

Today we replaced all the models and textures with the final, updates version. The animations for the characters were also added to the game including attacks, cheers, ducks and idles.

Once all of the models were in the Unity project, I assisted with piecing together the map. The models for the map are all individually modelled, down to each crate and barrel. This task was frustrating as this was the Level Designers job and it was left to a Programmer and an Artist with no input from the Level Designer at all.

Even so, the map was created quite quickly and started to take shape with all the textures and detailed models.

To get the game to a standard that is suitable for the hand-in, there are a few more finishing touches that need to be implemented such as lighting and little configuration changes.

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