Homicidium – New Input System

The input manager that comes built in to the Unity engine is very limited for what we want to do. It requires a fair bit of modification in both the editor and code every time we want to change a control around.

I did some research into this and found that it was quite complicated and required extensive work to implement our own system, so instead we managed to find a free framework made by somebody else that was fairly easy to extend and modify for our own needs.

Using this system made the input much more stable and easy to modify when we need to.


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