Homicidium – Merging in the Combat

Today we merged in Richards work on the combat into the game structure I had previously set up. It seems to work very well with the IInputs that is used to control the players.

The combat works with a new method of using an event type system.

Implementing this system with the game mode structure that was added to the game last week was an easy task and makes the game playable. Some testing and experimenting with weapon damages and player healths still needs to be done to configure the gameplay.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s