Homicidium – Merging in the Combat

Today we merged in Richards work on the combat into the game structure I had previously set up. It seems to work very well with the IInputs that is used to control the players.

The combat works with a new method of using an event type system.

Implementing this system with the game mode structure that was added to the game last week was an easy task and makes the game playable. Some testing and experimenting with weapon damages and player healths still needs to be done to configure the gameplay.

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