The game modes have now been set up and use a common interface. This allows us to implement whichever class is needed. At the moment only the Headhunters game type is implemented but a Last Man Standing template is present to show the process of creating new game modes.
The Headhunters game mode has a pre-game timer (where the players cannot move as the game starts), a game timer and once the game is over, there is 5 seconds where movement is disabled and the game displays the winner.
A score limit is stored but is not used at the moment, this will be implemented when the game types eventually get more complicated with assists or team points being included rather then just the kills.